11/7/2023 0 Comments Clash of clansOf note is that at higher Town Hall levels (8 or more), upgrades in the Laboratory will take significantly longer than building upgrades.For example, if you are currently at Town Hall level 9 and have five builders, you should upgrade your Town Hall (which takes 2 days and 12 hours) when the total remaining upgrading time of other buildings approaches 10 days. In order to keep all of your builders occupied (but ensure they are all available when the Town Hall upgrade finishes), you should plan for the Town Hall upgrade to finish just as the remaining builders are finishing their final projects. If maximizing your builder time is important to you, it is inefficient to wait until all of your building upgrades are finished before beginning to upgrade the Town Hall, as all but one of your builders will be idle for the duration of your Town Hall upgrade.Raiding with low-level troops will also become increasingly difficult. Prematurely upgrading (also known as rushing) your Town Hall is risky, and it will take a long time to upgrade your buildings/troops to match your Town Hall's level. Troops, Buildings, etc.) before upgrading your Town Hall to the next level. It is suggested that you upgrade everything you possibly can (e.g.Placing your Town Hall within the range of your most powerful defenses can give them the most shots to destroy enemy troops. Town Halls have the highest hitpoints of any relative level building, with the exception of Walls, which means they take a long time to destroy.Anti-3 star bases are used for war more commonly than they are as normal bases because getting the full 3 stars in war is more important. At higher Town Hall levels (especially level 9 and above), players can, instead of protecting their Town Hall, use it as a high hitpoint damage sponge - similar to Storages - as part of a strategy to prevent 3-star attacks from Dragons and other high-level armies, at the cost of making 2-star attacks much easier. This concept is, however, thrown away when you are trying to design an anti-3 star base, in which the Town Hall is considered just to be a high hitpoint building and is used to protect key structures to prevent the attacker from claiming a third star (hence the name).However, if they are unable to destroy it, they will get a maximum of one star. If an attacker destroys your Town Hall, they will immediately receive one star. If one is designing bases to protect their trophies or war bases, they should aim to protect their Town Hall at all costs.Players should aim to protect their Town Hall at all costs, as it contains 20% of all 3 different resources. Since the change that players no longer gain a shield if the opponent destroyed their Town Hall, placing it outside a farming base serves no purpose anymore, other than to rapidly drop trophies.The Town Hall is the equivalent of the Builder Hall in the Builder Base or the Goblin Hall in the Single Player Campaign.Protection of the Town Hall is critical for achieving player's objectives.The Town Hall lets you unlock new buildings the more you upgrade it. The Town Hall is the main and one of the most important building in the game.Added a Clan Capital "reputation level up splash" to notify you when your Capital reputation has increased.Accuracy of Capital bonus calculations increased to account for Barbarians used in Battle Ram and Siege Cart.Seeding strength for Silver, Gold, and Master leagues in the CWL has been increased to avoid too many demotions for Clans entering the CWL for the first time.Loot from clearing Santa’s Surprise presents has been reduced from 5000 to 1000 each since brewing Spells no longer has an Elixir cost.Selecting a Battle Builder Hut will highlight buildings in the area of its healing effect.Improvements to the Capital prioritization user experience.Disable Hero Skin rotation during animation in all preview screens where rotation was possible. Hero Skin shadows will follow the Hero during the animation in the Skin preview screen.Affects defensive Miners in battles and unground units when visiting Villages. Decrease movement of underground units by 30% when walking above ground.Add popup when trying to partially claim free Resources.Allow partial claiming of free Resources from Trader if the amount claimed would fill your Storages.
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